Friday, 30 April 2010
Monday, 26 April 2010
Rationale - 2 ideas Speaking from Experience
Brief/
1. Design a resolution that visualises Health & safety at a house party (humourous)
2. Learning From Mistakes; Create a resolution that shows the positives of making mistakes
Who needs to know?/
1. 1st year students
2. 1st year students
What do they need to know?/
1. How/what to mix (drinks, cocktails) what and what not to do at a house party
2. That getting things wrong is sometimes just as important as getting things right
Why do they need to know?/
1. To encourage house parties and meeting new people
2. To help them accept theyve got something wrong but to know to learn something from that mistake - Have no regrets
What will they respond to?/
1. Through humour they will be entertained by the design
2. Through worry and stress/ everone makes mistakes so people will respond to something that may build confidence
What research is required?/
1. House parties/stories/cocktails
2. Mistakes people have made/famous mistakes that have lead to great things/Mistake sin design that have lead to improvements
1. Design a resolution that visualises Health & safety at a house party (humourous)
2. Learning From Mistakes; Create a resolution that shows the positives of making mistakes
Who needs to know?/
1. 1st year students
2. 1st year students
What do they need to know?/
1. How/what to mix (drinks, cocktails) what and what not to do at a house party
2. That getting things wrong is sometimes just as important as getting things right
Why do they need to know?/
1. To encourage house parties and meeting new people
2. To help them accept theyve got something wrong but to know to learn something from that mistake - Have no regrets
What will they respond to?/
1. Through humour they will be entertained by the design
2. Through worry and stress/ everone makes mistakes so people will respond to something that may build confidence
What research is required?/
1. House parties/stories/cocktails
2. Mistakes people have made/famous mistakes that have lead to great things/Mistake sin design that have lead to improvements
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