I discovered that students were afraid of making mistakes and not realising that they could take something good away and learn from them.
What evidence did you find to support your decisions?
From student's responses i gathered that everyone made mistakes but had always learnt something from them even thought sometimes they didn't realise they had.
What methods did you use to gather your evidence and what forms did it take?
Through questionnaires and interviews I collected all the research needed to move forward with the project. (primary, Qualitative)
What methods of research did you find useful and why?
Interviewing students and surveys proved most useful. I found that handing out and collecting questionnaires personally proved more productive than using a social network as not all of the students questioned in the 1st year would have replied, so by using a more interactive method produced the most responses.
How did these inform your response to your problem?
The quotes that people gave in the surveys were used directly as part of the work and were then typographically designed by hand.
What research could you have carried out that would have proved more useful?
I could of gone further with the interviewing stage and questioned second and third year graphic design students.
Five things I have learnt about the design process.
1. Time management - I planned and worked alongside a schedule which i kept to and produced a body of work that is substantially more than I have done on any other project.
2. Primary research. Without questioning the 1st year GD04 class as an audience i wouldn't have gathered the responses that made the project so interesting.
3. colour. I had to research colour so that the typography matched so none of them would clash
4. Screen printing. a much cheaper and more aesthetically pleasing print process that digital printing.
5. Sketchbook work was vital to the progression of the project and most of my time was dedicated to this.
five things I would do next time
1. push myself further to do more in less time
2. screen print more than one colour designs
3. blog more design practice and ppd as and when i work
4. evaluate design context more
5. push idea further and create a design campaign and not just a range of design medias
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