Showing posts with label OUGD103. Show all posts
Showing posts with label OUGD103. Show all posts

Saturday, 29 May 2010

Module self evaluation

1. What skills have you developed through this module and how effectively do you think you have applied them?

Through this module i have learnt how to collaborate with a partner and work through ideas and designs with someone who has separate abilities and knowledge. I have also developed my skills in hand rendered type and hand rendered images and illustrations and applying it to adobe illustrator and photoshop, which I then used across a variety of products which i think work very effectively.


2. What approaches to/methods of research have you developed and how have they informed your design development process?

Towards the end of the module i researched using more primary research and communicating personally with the intended audience. with speaking from experience i directly asked current 1st years there mistakes which gave me results more quickly and relevant than any other method of research would have. Through this research i found it easy to move forward in the design process as i used quotes from my participants.


3. What strengths can you identify in your work and how have/will you capitalise on these?

I would say that this module has been my strongest and i think this is because Ive used relevant research and taken more time to experiment with other ideas and medias. My illustration and hand rendered type are also strong and I will definitely develop these skills over the next two years applying them to a range of different medias and briefs but learning how to make them relevant each time.

4. What weaknesses can you identify in your work and how will you address these more fully?

I think at the beginning of the module i didn't experiment more or record design sheets and in speaking from experience i could of pushed the project further and applied it across different medias and made the identity stronger. In communication is a virus my research was minimum and weak which resulted in the project not reaching its full potential. I think that more planning and time management I would successfully overcome these weaknesses if future briefs.



5. Identify five things that you will do differently next time and what do you expect to gain from doing these?

1. Develop my skills in hand drawn type in my free time, i think this is something i want to get better in and maybe chose to specialise in so i think to get the best out of it i need to improve outside of the studio to apply it within the studio.

2. Develop ideas faster and produce design quicker so to develop concept earlier in the time given so leaving me time to explore more and correct faults.

3. Experiment more with processes such as screen printing outside of the studio time to allow my to apply it more successfully to a project and develop my skills in the process to allow my to produce more experimental and more experienced prints.

4. Research more thoroughly and more extensively to apply to the design process more effectively, making my projects more well informed and relevant.

5. Improve my time management, although it has improved greatly over this module i still need to develop it to a more professional level which would help all areas of my design. Which will include blogging as i don't leave enough time to record and evaluate my work to the level i would rather be at.

6.How would you grade yourself on the following areas:

5= excellent, 4 = very good, 3 = good, 2 = average, 1 = poor

Attendance 4
Punctuality 4
Motivation 4
Commitment 4
Quantity of work produced 3
Quality of work produced 4
Contribution to the group 4









Monday, 26 April 2010

Rationale - 2 ideas Speaking from Experience

Brief/


1. Design a resolution that visualises Health & safety at a house party (humourous)

2. Learning From Mistakes; Create a resolution that shows the positives of making mistakes


Who needs to know?/


1. 1st year students

2. 1st year students


What do they need to know?/


1. How/what to mix (drinks, cocktails) what and what not to do at a house party

2. That getting things wrong is sometimes just as important as getting things right


Why do they need to know?/


1. To encourage house parties and meeting new people

2. To help them accept theyve got something wrong but to know to learn something from that mistake - Have no regrets


What will they respond to?/

1. Through humour they will be entertained by the design

2. Through worry and stress/ everone makes mistakes so people will respond to something that may build confidence


What research is required?/

1. House parties/stories/cocktails

2. Mistakes people have made/famous mistakes that have lead to great things/Mistake sin design that have lead to improvements

Monday, 22 February 2010